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geometry (Topic)

Note: This entry is very rough at the moment, and requires work. I mainly wrote it to help motivate other entries and to let others work on this entry, if it is at all feasible. Please feel free to help out, including making suggestions, deleting things, adding things, etc.

Geometry, or literally, the measurement of land, is among the oldest and largest areas of mathematics. It is as old as civilization itself -- even when texts and traditions have been lost, such monuments as Stonehenge and the pyramids of Egypt and South America stand as mute witnesses to the geometrical knowledge of the ancients. Over the centuries, geometry has grown from its humble origins in land measurement to a study of the properties of space in the widest sense of the term. In addition to the familiar three-dimensional space in which we move and breathe, modern geometers routinely consider spaces of more than three dimensions, even infinite-dimensional and fractional dimensional spaces, curved spaces, discrete spaces, non-commutative spaces, infinitesimal spaces, and many other types of spaces.

For this reason, it is quite difficult to provide a precise definition of geometry. In this survey of geometry, we shall indicate several approaches to the subject. We start with the synthetic (or axiomatic) approach to Euclidean geometry not only because that is historically the oldest, but because it is the approach one is most likely to encounter first. After this, we move on to other approaches in roughly an order of increasing mathematical sophistication.

In this survey, our goal is to give the reader an overview of the different subfields of geometry, the concepts and techniques used, and the sort of results which are proven. In order to make this accessible to a wide audience, we have assumed the minimum of knowledge on the part of the reader necessary to understand and appreciate the topics presented in a meaningful way. Since our goal is to present the substance and flavor of the subjects discussed as opposed to giving a comprehensive and detailed account, we sometimes omit technical details in the interest of clarity. To compensate for this shortcoming, we have included links to entries in which the interested reader may find more detailed and rigorous treatments of the topics discussed here as well as related topics which had to be omitted to keep the size of this entry within reasonable bounds.


Axiomatic method

Analytic and Descriptive Geometry

  1. Euclidean geometry of plane
  2. Euclidean geometry of space
  3. Coordinate systems
  4. Topics on vectors
  5. Index of entries on compass and straightedge constructions


Geometry as the study of invariants under certain transformations

Differential geometry

Differential geometry studies geometrical objects using techniques of calculus. In fact, its early history is indistiguishable from that of calculus -- it is a matter of personal taste whether one chooses to regard Fermat's method of drawing tangents and finding extrema as a contribution to calculus or differential geometry; the pioneering work of Barrow and Newton on calculus was presented in a geometrical language; Halley's 1696 paper in which he announces his discovery that $\displaystyle \int \frac{dx}{x} = \log x + C$ is entitled quadrature of the hyperbola.

It is only later on, when calculus became more algebraic in outlook that one can begin to make a meaningful separation between the subjects of calculus and differential geometry.

Below are some main topic entries on PlanetMath on differential geometry:

  1. Euclidean geometry of plane
  2. Euclidean geometry of space
  3. Coordinate systems
  4. Topics on vectors
  5. Classical differential geometry
  6. Bibliography for differential geometry
  7. Fundamental concepts in differential geometry
  8. Concepts in symplectic geometry

Algebraic geometry

Bibliography

1
D. HILBERT: Grundlagen der Geometrie. Neunte Auflage, revidiert und ergänzt von Paul Bernays. B. G. Teubner Verlagsgesellschaft, Stuttgart (1962).




"geometry" is owned by rspuzio. [ full author list (11) | owner history (2) ]
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See Also: finite projective plane, projective plane, point-free geometry, comparison of common geometries

Other names:  Egyptian geometry
Also defines:  Greek geometry, Euclidean geometry
Keywords:  calculus

Attachments:
non-Euclidean geometry (Definition) by Wkbj79
Euclidean geometry of plane (Topic) by matte
differential geometry (Topic) by rspuzio
Euclidean geometry of space (Topic) by pahio
analytic geometry (Topic) by pahio
axiomatic geometry (Topic) by CWoo
geometry as the study of invariants under certain transformations (Topic) by rspuzio
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Cross-references: concepts in symplectic geometry, fundamental concepts in differential geometry, bibliography for differential geometry, classical differential geometry, PlanetMath, separation, hyperbola, quadrature, language, extrema, tangents, Fermat's method, chooses, Calculus, objects, differential geometry, index of entries on compass and straightedge constructions, topics on vectors, Euclidean geometry of space, Euclidean geometry of plane, necessary, accessible, order, sort, increasing, axiomatic, infinitesimal, non-commutative, discrete spaces, infinite-dimensional, dimensions, addition, properties, origins, pyramids, even, areas, feasible
There are 116 references to this entry.

This is version 43 of geometry, born on 2002-12-25, modified 2008-04-20.
Object id is 3824, canonical name is Geometry.
Accessed 38808 times total.

Classification:
AMS MSC51-00 (Geometry :: General reference works )
 51-01 (Geometry :: Instructional exposition )

Pending Errata and Addenda
None.
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May Ponder This by PARASHAR on 2009-05-05 04:40:38
Find all times that when viewed as

1) an analog watch, the second hand is a bisector of the angle between the minute hand and the hour hand.
2) a digital watch, the time is palindrome.
To clarify: the time should satisfy both conditions when the analog clock moves continuously, while the digital one is rounded to the nearest second and shows the time in hh:mm:ss format.
[ reply | up ]
December Ponder This by PARASHAR on 2008-12-01 23:33:44
Consider a random walk on the 2-d integer lattice starting at (0,0). From a lattice point (i,j) the walk moves to one of the four points (i-1, j), (i+1, j), (i, j-1) or (i, j+1) with equal probability. The walk continues until four different points (including (0,0)) have been visited. These four points will form one of the five tetrominoes (considering mirror images to be the same). For each tetromino find
the probability that it will be the one formed in this way.
[ reply | up ]
September Ponder This by PARASHAR on 2008-09-08 19:52:08
Consider a 13x13 checkerboard. It can be partitioned into a collection of smaller square checkerboards in various ways. For example into 169 1x1 checkerboards or into 1 12x12 and 25 1x1 checkerboards. What is the minimum number of smaller square checkerboards that a 13x13 checkerboard can be partitioned into? Show how this can be done.
[ reply | up ]
Triangle by PARASHAR on 2008-09-02 20:33:34
There is a triangle with with vertices s1, s2 and s3. s1, s2 and s3 have co-ordinates (x1,y1), (x2,y2) and (x3,y3) respectively. d23 is the distance between s2 and s3. similarly d13 is that between s1 and s3, d12 between s1 and s2.

Known entities: x2, y2, x3, y3, d23
Unknown entities: x1, y1, d12, d13

A sound wave signal is transmitted from s1 and it reaches at different times at s2 and s3. We only know the time difference between wave reaching at s2 and s3.

We need to find out x1 and y1. Sound speed is 340 m/s

You can assume any values for known entities to find out the solution.

Use any method but when trying to find the solution if you could consider the generic approach it would be better means your solution should be valid if there are more s’s (s1, s2, s3, s4 ….sn)
[ reply | up ]
August Ponder This by PARASHAR on 2008-08-04 23:41:18
This puzzle is a variant of the famous 8-queens problem (see http://en.wikipedia.org/wiki/Eight_queens).

The original problem is to place as many queens as possible on an 8x8 chess board such that no queen will threaten another (a queen threatens all the squares in its row, column, and both diagonals).

In our version we need to place as many queens as possible on an NxN board, such that each queen will threaten at most *one* other queen. We ask to prove an upper bound and give a solution matching it for the standard 8x8 board as well as for a 30x30 board. The solution should be sent as pairs of x,y coordinates.
[ reply | up ]

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