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Game of Life
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(Definition)
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The Game of Life is a cellular automaton that models a population of living organisms living on a two-dimensional plane subdivided into squares. One cell may live in each square. John Horton Conway set down the rules of the game in Scientific American:
- If a cell has less than two neighbors alive in any of the eight adjacent squares (those immediately above and below, left and right, and those that touch corners diagonally), it dies.
- But if it has more than three live neighbors, it also dies.
- Having two or three neighbors, a cell lives on to the next generation.
- If an empty square has exactly three neighbors, a new cell is born there.
The rules are repeatedly applied, and one of two kinds of outcomes are possible: the entire population could die out, or the population settles into a periodic pattern that can go on infinitely.
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"Game of Life" is owned by PrimeFan.
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| Other names: |
Conway's Game of Life |
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Cross-references: periodic, entire, outcomes, right, adjacent, game, John Horton Conway, live, cell, squares, plane, automaton
There are 2 references to this entry.
This is version 2 of Game of Life, born on 2007-01-16, modified 2007-01-17.
Object id is 8778, canonical name is GameOfLife.
Accessed 1549 times total.
Classification:
| AMS MSC: | 91A99 (Game theory, economics, social and behavioral sciences :: Game theory :: Miscellaneous) |
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Pending Errata and Addenda
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