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'flux of vector field'
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| Title of object: |
flux of vector field |
| Canonical Name: |
FluxOfVectorField |
| Type: |
Definition |
| Created on: |
2009-01-21 10:58:32 |
| Modified on: |
2009-01-28 16:26:09 |
| Classification: |
msc:26B12, msc:26B15 |
| Keywords: |
vector field |
| Defines: |
flux |
| Synonyms: |
flux of vector field=flux of vector |
Preamble:
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Content:
\PMlinkescapeword{projection} \PMlinkescapeword{flow}
Let
$$\vec{U} \;=\; U_x\vec{i}+U_y\vec{j}+U_z\vec{k}$$
be a vector field in $\mathbb{R}^3$\, and let $a$ be a portion of some surface in the vector field.\, Define one \PMlinkescapetext{side of $a$ to be positive}; if $a$ is a closed surface, then the \PMlinkescapetext{positive side must be the outer surface} of it.\, For any surface element $da$ of $a$, the corresponding {\em vectoral surface element} is
$$d\vec{a} \;=\; \vec{n}\,da,$$
where $\vec{n}$ is the unit normal vector on the \PMlinkescapetext{positive side} of $da$.\\
The {\em flux} of the vector $\vec{U}$ through the surface $a$ is the \PMlinkescapetext{surface integral}
$$\int_a\vec{U} \cdot d\vec{a}.$$\\
\textbf{Remark.}\, One can imagine that $\vec{U}$ means the velocity vector of a flowing liquid; suppose that the flow is \PMlinkescapetext{stationary}, i.e. the velocity $\vec{U}$ depends only on the location, not on the time.\, Then the scalar product $\vec{U} \cdot d\vec{a}$ is the volume of the liquid flown per time-unit through the surface element $da$; it is positive or negative depending on whether the flow is from the positive side to the negative \PMlinkescapetext{side} or contrarily.\\
\textbf{Example.}\, Let\, $\vec{U} = x\vec{i}+2y\vec{j}+3z\vec{k}$\, and $a$ be the portion of the plane \,$x+y+x = 1$\, in the first octant ($x \geqq 0,\; y \geqq 0,\, z \geqq 0$) with the \PMlinkescapetext{positive normal} away from the origin.\\
On has the constant unit normal vector
$$\vec{n} \;=\; \frac{1}{\sqrt{3}}\vec{i}+\frac{1}{\sqrt{3}}\vec{j}+\frac{1}{\sqrt{3}}\vec{k}.$$
The flux of $\vec{U}$ through $a$ is
$$\varphi \;=\; \int_a\vec{U}\cdot d\vec{a} \;=\; \frac{1}{\sqrt{3}}\int_a(x+2y+3z)\,da.$$
But this surface integral may be converted to such one in which $a$ is replaced by its \PMlinkname{projection}{ProjectionOfPoint} $A$ on the $xy$-plane and $da$ similarly replaced by its projection $dA$;
$$dA = \cos\alpha\, da$$
where $\alpha$ is the angle between the normals of both surface elements, i.e. the angle between $\vec{n}$ and $\vec{k}$:
$$\cos\alpha \;=\; \vec{n}\cdot\vec{k} \;=\; \frac{1}{\sqrt{3}}.$$
Then we also express $z$ on $a$ with the coordinates $x$ and $y$:
$$\varphi \;=\; \frac{1}{\sqrt{3}}\int_A(x+2y+3(1-x-y))\,\sqrt{3}\,dA
\;=\; \int_0^1\left(\int_0^{1-x}(3-2x-y)\,dy\right)dx \;=\; 1$$
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