# a sodoku/magic-square-like cardgame, bamboozle

Forums:

Played on a 5X5 grid:

XXXXX
XXXXX
XXXXX
XXXXX
XXXXX

Grid initially empty. The deck is made of the numbered spades and
diamonds (and aces) from two decks. Spades count positive their
value, and diamonds count negative their value. Aces count as +/- 1.
Two jokers can be used as well, if used, they count as 0. We've
enjoyed playing with 3 players, but play with 2 or 4 would be similar.

All the cards are dealt out to the players. Then players take turns
placing cards into the grid. At no time can the sum of values in
any row, column, or major diagonal be greater than 15 or less than
-15. A player scores a point if the row is filled and at the same
time brought to a sum of 15, -15, or 0. A row can not be filled
if doing so would bring it to some other sum. If two copies
of one card (e.g. two 7-spades) appear in one row, they count
together for the same value as one copy would (e.g. in this
case, +7). If you can't play, you must pass (obviously).

Most points after n iterations of these hands wins.

There are many obvious variations -- happy hacking.

(Invented by me and Kyle Schalm. Maybe there are other
similar card games out there already?)

### Re: a sodoku/magic-square-like cardgame, bamboozle

> > If you can't play, you must pass (obviously).
>
> Eh, I'd say not so obvious. You could lose the game right
> there

We initially played by those rules. They are fun
too. I guess I shouldn't have said "obvious" because
there are so many possible variations.

> > Most points after n iterations of these hands wins.
>
> Do you mean with the same starting hands?

No, a "hand" is the same as a "board" -- you redeal
after each round. At least, that was the way we were playing.

> Any reason you chose 15?

15 is the important number for Cribbage, so people are already
used to adding up to 15. You could certainly choose other numbers.

### Re: a sodoku/magic-square-like cardgame, bamboozle

Maybe this would be another good example of a feature entry?