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Below is a table of the values of the area (probabilities) under the standard normal distribution function
given by
evaluated from to various -scores. The values are rounded to the nearest ten thousandths.
Graphically, this looks like
yunit=4cm,xunit=4
{$z$} \rput[t](-0.1,0.4){$\Phi(z)$} \end{pspicture} \begin{pspicture} % latex2html id marker 254 (-2,-0.2)(2,1) \psaxes{->}(0,0)(-2,... ...endpsclip \rput[t](0.4,-0.05){$z$} \rput[t](-0.1,0.4){$\Phi(z)$} \end{pspicture}](http://images.planetmath.org:8080/cache/objects/9833/l2h/img6.png)
where the curve is the probability density function of the standard normal distribution (with mean 0 and standard deviation ), on the -axis is the -score, and (represented by the light gray region) is the area bounded by , the -axis, and .
Given a -score, one can easily find as follows:
- round the
-score to the nearest hundredths decimal place; for example, if , then rounding it to the hundredths gives you .
- if
, write , where is the truncation of at the tenths place, and ; for example, if , then and .
- locate
in the first column of the table, and then locate in the first row of the table
- find the value in the cell corresponding to row
and column ; this value is ; for example, if and , then the corresponding value is .
If , then when rounded to the nearest ten thousandths. If , then we will not be able to use the table above. However, since is an even function, , the area bounded by , the -axis, and is the same as the area bounded by , the -axis, and , which is equal to
. These two facts can be summarized:
- If
, then when rounded to the nearest ten thousandths to the right of the decimal point.
- If
, then use the formula
before applying the table. For example,
.
Also, we may use linear interpolation to find (approximate) for any arbitrary -score. For example, if we want to compute
, then we first find
and
. Then
Given , we may use the table to find . The process works in reverse of the process presented in the previous section:
- round
to the nearest ten thousandths; for example if
, then after rounding
- if
, then find the cell in the table with value as close to as possible; for example, for , the closest value that can be found in the table is 
- if this cell is found, then find the corresponding value
in the first column and in the first row, and is the approximate -score that we are looking for; for example, corresponds to and so that .
- if
, then use
to find using the first three steps above. Then is the -score that we are looking for.
Note that if , then any will work. Also, linear interpolation can again be applied to get better approximations of the -scores given . For example,
is between and , two consecutive values found in the table, and can be written
So, the -score corresponding to can be obtained similarly
where is the -score for and is the -score for .
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