Game of Life
The Game of Life is a cellular automaton![]()
that models a population of living organisms living on a two-dimensional plane subdivided into squares. One cell may live in each square. John Horton Conway set down the rules of the game in Scientific American:
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1.
If a cell has less than two neighbors alive in any of the eight adjacent squares (those immediately above and below, left and right, and those that touch corners diagonally), it dies.
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2.
But if it has more than three live neighbors, it also dies.
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3.
Having two or three neighbors, a cell lives on to the next generation.
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4.
If an empty square has exactly three neighbors, a new cell is born there.
The rules are repeatedly applied, and one of two kinds of outcomes are possible: the entire population could die out, or the population settles into a periodic pattern that can go on infinitely.
| Title | Game of Life |
|---|---|
| Canonical name | GameOfLife |
| Date of creation | 2013-03-22 16:35:11 |
| Last modified on | 2013-03-22 16:35:11 |
| Owner | PrimeFan (13766) |
| Last modified by | PrimeFan (13766) |
| Numerical id | 5 |
| Author | PrimeFan (13766) |
| Entry type | Definition |
| Classification | msc 91A99 |
| Synonym | Conway’s Game of Life |