acceptance-rejection method
The acceptance-rejection method
is an algorithm for generating random samples from
an arbitrary probability distribution, given
as ingredients random samples from a related distribution and the
uniform distribution
.
The acceptance-rejection method’s chief advantage over the inverse CDF
method of generating random numbers
is that it requires neither the cumulative distribution function
nor its inverse to be computed. So in many cases it can run faster.
Set-up
-
•
Let X be a random variable
with some other probability distribution that we know how to draw samples from — that is, generate on a computer.
-
•
Let U be a random variable uniformly distributed on the interval [0,1].
-
•
Let Y be the random variable that we want to be able to generate. Assume Y has a probability distribution that is absolutely continuous
to the probability distribution for X, with density ρ.
-
•
Further assume that the density ρ is bounded above by a constant c. So ρ(x)≤c for all x in the range of X; and necessarily c≥1.
In most applications, both X and Y will be continuous random variables with densities g and f respectively. In that case we have ρ(x)=f(x)/g(x), and we require f(x)≤cg(x).
(If g(x)=0, then set ρ(x)=0.
Note that we cannot have f(x)>0 and g(x)=0 simultaneously
on a set of positive measure, since Y has a distribution
absolutely continuous with respect to that of X.)
The random variables X and Y can be multi-variate.
Algorithm
The procedure to generate a value for Y is:
-
1.
Generate a value for X.
-
2.
Generate a value for U.
-
3.
If U≤ρ(X)/c, then set Y=X (“accept”).
-
4.
Otherwise, go back to step 1 (“reject”), repeating until we obtain a value of Y in step 3.
Intuitive explanation
When we generate X and U as prescribed in the algorithm, we are in fact picking the point (X,cU) in the rectangular box below. And the test U≤ρ(X)/c determines that point lies below the graph of ρ. It seems plausible that if we keep only the points that fall under the graph of the density ρ, and ignore the points above, then the distribution of the abscissa should have density ρ.
The acceptance-rejection method works more efficiently as the distribution of X and Y become similar enough — that is, ρ(x) and its upper bound c are close to one. This makes the rejection region smaller, and so the algorithm is likely to go through fewer repetitions discarding the rejects.
Justification
We now prove that the acceptance-rejection method works.
Let Xn, for n∈ℕ, be independent
random variables representing the samples, all with law G.
Let Un, for n∈ℕ,
be independent random variables, with the uniform distribution over [0,1],
and independent from Xn.
Let
be the number of draws (for and ) taken by the algorithm before acceptance. Then we must show that has the correct distribution: it should be distributed with density with respect to .
We have, by independence,
We can calculate the last probability explicitly. Letting be the law of , and using the independence of from , we find:
From the equation , we take expectations of both sides, evaluating the resulting geometric series:
Thus almost surely, and the algorithm terminates, on average, after drawing samples.
References
- 1 James E. Gentle. Random Number Generation and Monte Carlo Methods, second edition. Springer, 2003.
Title | acceptance-rejection method |
---|---|
Canonical name | AcceptancerejectionMethod |
Date of creation | 2013-03-22 17:19:20 |
Last modified on | 2013-03-22 17:19:20 |
Owner | stevecheng (10074) |
Last modified by | stevecheng (10074) |
Numerical id | 13 |
Author | stevecheng (10074) |
Entry type | Algorithm |
Classification | msc 65C10 |
Synonym | acceptance-rejection |
Synonym | accept-reject algorithm |
Related topic | MonteCarloSimulation |